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Mods are stored in mods/user/, with a parallel file structure to the core game. Most of Wildermyth's data is stored as json files. When creating a mod of any kind, the first thing you'll usually want to do is go into the editor from the Wildermyth main menu (Tools > Editor), and create a new mod from either the Content and Comics Editor (Mods > Create New Mod) or the Steam Workshop page (Create New Mod button). 5.3 Using an existing mod as a starting point.Steam app will keep your mods updated and synchronize subscriptions between your devices. This method is the simplest and more preferable. Wait until files are downloaded (make sure your Steam app is running and has access to the Internet).Visit mod’s page and click the Subscribe button (you should be logged in).Find the desired mod at Cities: Skylines Workshop page.It should look like this: Saves/ExampleSaveGame.crp. It should look like this: Addons/Assets/Example Asset/ExampleAsset.crp. Alternatively, you can copy directory with. It should look like this: Maps/ExampleMap.crp. It should look like this: Addons/Mods/Example Mod/ExampleMod.dll (mod’s directory name doesn’t really matter). Consider all other paths in the guide from this directory. User data directory for Cities: Skylines is located at C:\Users\%USERNAME%\AppData\Local\Colossal Order\Cities_Skylines\. If you want to install mods manually, we recommend the first location since it should not be affected if you decide to temporarily uninstall the game or move it to another library.
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Navigate to Content Manager from the game’s main menu and enable desired items.įor Cities: Skylines mods and assets can be stored in user data, game installation directory and Steam Workshop downloads directory.
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